Three Card Monte
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*Three Card Monte Definition
*Three Card Solitaire
Hand your spectator three ordinary blank playing cards. Let him number the cards- 1, 2 and 3- with a Sharpie pen or other writing instrument. You pick up the cards he just numbered, and on the back of Card #1, you write a prediction, and place the card so that the prediction is face down, with the number ’1’ showing.By Kind permission of Andru Luvusi at www.practicenotincluded.comEffect: The magician gives a demonstration of the well known street con Three Card Monte.Method: There are only two moves you need to learn in order to perform three card monte: The throw, and the bent corner move.The basic premise behind the ’game’ of three card monte is that you have three cards, for example, two black fours and a red ace. You shuffle the cards around on the table, and the ’mark’ or ’sucker’ tries to pick the odd card, in this case, the red ace.The sucker bets money on whatever card they think is the money card, they lose, and you take their money. Of course, being a magician, you take great pains to neither take their money nor make them feel stupid for failing to follow the red card.
The first thing you need is a set of cards. I prefer for the two losing cards to be identical, for example, both the four of clubs.
This prevents an astute spectator from noticing that you are showing him the same card twice at a certain point in the routine.Next, you need to bend the cards. They are bent lengthwise, so that the backs are convex. When resting on the table, the long edges should rest flat against the table, and the middle of the short edges are about half an inch above the table. You also want to prebend the outer right and inner left hand corners of all three cards.During the routine, you will bend the winning card in order to make it seem easier to follow. You later remove the bend from the winner and bend a loser. Having the corners prebent makes the bending easier and insures that the bends will look exactly the same in all three cards. I prefer to put both bends in while all three cards are still in a packet.
London Magic Works Three Card Mega Monte Includes Gaff Cards and Wallet!-Fool Spectators Every time! 4.4 out of 5 stars 16. Get it as soon as Mon, Dec 14. Three-card Monte – also known as Find the Lady and Three-card Trick – is a confidence game in which the victims, or ’marks’, are tricked into betting a sum of money, on the assumption that they can find the ’money card’ among three face-down playing cards. The 3 card Monte is an old trick. It goes back all the way to the 15th century, and it can be used by magicians as an illusion. Also, by con artists as a way to take money from an unsuspecting mark. Here’s a video tutorial on how to do the 3 card monte card trick.Putting in the lengthwise bend.Prebending the corners.The cards face up.The cards face down.The basic idea behind the throw is that you hold two cards in your right hand and one card in your left. You toss the lower right hand card onto the table, then the left hand card, and then the remaining right hand card. The thing is, when you are ready to spring the trap, instead of tossing the lower card, you toss the upper card first.To do the fair throw, pick up a loser between your right thumb and second finger, at the ends. Then pick up the winner, right below the loser, with the thumb and third finger. Make sure the left long edges of the two cards are touching. Pick up the other loser with your left hand between the thumb and second finger. Turn both hands palm up to show the cards. Turn the right hand palm down, as you move it to the left, and then stop it suddenly as you release the lower card with your right third finger. Now toss the left hand card far to the right of the winner that you just tossed down, and finally toss the remaining card in the right hand between the two cards on the table.To do the fake throw, pick the cards up as before, but when you make the first toss, let go with your right second finger, and immediately grab the lower card with the second finger, straightening out the third finger. This should look exactly like the real throw.A few points: Do NOT pull the right hand back to the right as you toss the card. It should stop, like it would normally if you were to toss something onto the table. For both the fair and the fake throw, the toss should be part of the same motion as turning your hand palm downward. Some magicians prefer to use cards with an all over back pattern, such as Bee cards, in order to hide the move even further.So much for the throw. Now, for the bent corner move. Start by bending the corner on the winner. Pick up a loser in the right hand, and show its face. Turn the right hand palm down, and pick up the other loser in the left hand. As you show its face, the right little finger pulls up on the corner of the loser the right hand is holding, while the right third finger pushes down on the back of the card. This puts a duplicate bend in the loser.
Pick up the winner with the right hand and show it. Do a fair toss. Pick up the winner with the left hand, show it, and toss it back on the table fairly again. This lets the spectators get a good look at the bent corner, both from the face and the back of the card. Now, pick the winner up with the right hand again, show it, and make the fake toss to the left.
There is now a loser on the table with a bent corner, and a winner in your right hand with a bent corner. Toss the left hand card to the right, and as you do so, straighten out the corner of the winner by pulling up on the edge of the card with the right third finger while you push down on the corner with the right little finger.
..and finally, drop the winner in the middle.
And at last, on to the trick.
Phase one : Begin by showing the cards and explaining the game. Do a fair throw, mix the cards on the table slowly, and then turn over the winner. Do this a few times. Without any warning or any change in your pace or handling, do a fake throw and mix the cards slowly on the table. Point to the actual winner, and say something like ’You saw it end up over here, right?’ They will, of course, disagree with you. Turn it up.
Phase two : Immediately say something like ’That’s okay! You see, most people, if they see the card go over here,’ Pick up a loser and the winner in your right hand, and fake throw to the left as you say ’here’. ’figure that as long as they don’t bet on either of these cards,’ pick up the other loser under the winner you are now holding in your right hand. Apparently the winner is to the left and you are holding the two losers. As you say ’either of these cards’ turn over your right hand to show the lower card (the loser), fake throw to the middle, and then turn your right hand over again to show the same loser again, and drop it to the right.
You have, apparently, tossed the winner to the left, and then shown the two losers to be in the middle and to the right. Most reliable online casino. ’The thing is’ pick up the middle card, the winner, with the right hand, and then the one to the left, which they think is the winner. ’when they bet on this card, they lose.’ Turn over the right hand to show the loser. Fake throw to the left. ’It’s only when you bet on this card’ flip the card in your right hand face up ’or this one’ use the card you’re holding to flip over the loser on the table to the right ’that this one’s ever going to be the winner.’ Drop the card you’re holding face up, and then turn over the winner.
Phase three : Pick up the winner in your right hand. Use it to point to the two losers which are face up on the table, saying something like ’You don’t want either of these two cards, you want this one.’ As you point to the losers, press the corner of the winner down against them, bending it.As you say ’this’, hold the winner up so that the spectators see the bend edge on. Make sure they see it! Drop the winner face down, turn down the losers, and do the bend corner switch described above. After doing this, you have a loser to your left with a bent corner, which they think is the winner, the winner in the middle, and another loser to the right.Now, pick up the loser on the right with your right hand, and the one with the bent corner on the left with your left hand. Hold your right hand still as you sweep your left hand over and drop the card with the bent corner to the right. As you make this sweep, glance up at your audience and you should see everyone’s head move as they follow the card they think is the money card.Any magicians or just really smart people who are staring at the center card will not move their head. Pick someone who is following the card with the bent corner during this brief upward glance. After you drop the bent card to the right, pick up the middle card and drop it to the left with your left hand, and finally drop the card in your righ t hand in the middle. The winner is now on the left, the loser with the bent corner is on your right, and you have an audience member in mind who is following the card with the bent corner. Address this audience member and ask them which card appears to be the winner. When they point to the one with the bent corner, say ’That’s absolutely correct, and that’s the one most people would bet on.’ Turn it over.There are several fine points in the routine above which I think are worth discussing in detail. The moves for phase two are entirely Vernon’s, but the patter is mine, and I carefully constructed it to imply that the monte dealer, and by extension, the magician, can cause the card you point to to simply be a loser, without any funny business. The stated message of ’If you pick this one, it won’t be the winner, but if you pick one of the other ones, it will be.’ implies that I have some supernatural power to make their card be a loser just because they pointed to it.The idea of watching the spectators to see which card they are following is not one I have ever seen described before, but it seems simple enough that it can’t be new. How to pick a winning slot machine. When I was a kid and tossed three card monte for my friends I would keep doing fake and real throws until I knew they were following the wrong card (my fake throw wasn’t very good.. sometimes I went for a minute or two before asking them which one was the winner..). Many magicians simply point to the card with the bent corner and say something like ’most people would bet here’, in order to eliminate the risk that an audience member might point to the wrong card and mess you up. Personally, I think it is more effective if a spectator points out the card, but I still don’t want to take any chances.Watching their heads gives me the best of both worlds. Of course, if you have practiced enough, you should have every head turning to follow the bent corner. If you regularly have people in your audience who don’t, you need to practice more. When you ask the spectator to point out the card, asking them to tell you which one appears to be the winner gives them permission to select a loser, and causes them not to take the selection as seriously as they might if you asked them to point out the winner. Jackpot slots online.They know that they won’t look stupid if they choose a loser, and so they aren’t so worried about it. Immediately telling them ’That’s correct.’ tells them that they pointed to the correct card, and did their job correctly. That way they don’t feel ’tricked in a bad way’ when you show that they got fooled. Three card monte is one of the great card tricks you can learn.All text and pictures Copyright (c) 2002 Andru Luvisi
You’ve probably seen the 3 card Monte everywhere. It’s a street trick that’s been in dozens, if not hundreds, of movies, television shows, and commercials.
When you start to think about it, you’ll realize that you’ve seen a version of the 3 card Monte everywhere. So to say that you’re familiar with it is an understatement, and yet, you probably don’t know much about it.
The 3 card Monte is an old trick. It goes back all the way to the 15th century, and it can be used by magicians as an illusion. Also, by con artists as a way to take money from an unsuspecting mark.
Here’s a video tutorial on how to do the 3 card monte card trick:
The basic premise of the game is easy. A dealer puts down 3 cards and challenges an audience to pick the winning card or the money card. A money card is assigned at the start of the game. Traditionally, the money card is the queen of hearts, although the ace of spades is another popular choice.
Whatever the money card is, the audience must successfully locate its place in the lineup of 3 cards face down on the table. If the mark can identify the money card, then the mark wins.
In a con, the mark will place a bet on their pick for the money card. Thus, it’s the dealer’s job to make sure they never win. In a magic trick, it’s not the magicians’ intention to take money from the mark, or make them feel silly. Instead, the intention is to astound them.
Whether it’s astonishment, or money that the dealer is after, the trick is done the same way. It involves some clever folding, and a little sleight of hand. If you learn to perform the trick well, the choice of how to use it is up to you.
Do you want to take money from your friends, or just leave them in disbelief? Leaving them astounded sounds like more fun, so here’s how you do it. Here is your guide to mastering and performing the 3 card Monte.
You’ll begin by laying out the cards. You need 3 cards in total. Two losers, and one winner. It helps to use identical cards as losing cards, because it makes the sleight of hand harder for spectators to detect. For this tutorial, let’s say you are using the 5 of clubs for both losing cards, and the queen of hearts for the money card.The Bend
Once you’ve got your 3 cards selected, the first important step in preparing for the trick is the bend. You’ll take each of the 3 cards and bend them lengthwise. This means that when you place the cards on the table, the long edge of the card will be flush with the table, and the shorter end will curve upwards.
Next, you need to pre-bend the corners of the cards. You’ll need to bend the outer right corner and inner left corner of each card. When you perform the trick, you will bend the money card to make it appear easier for the mark to watch.
With a little sleight of hand, however, you will actually remove the bend in the money card, and bend the corner of a losing card to keep the mark distracted. Having the corners of all the cards pre-bent, allows you to move quicker and less detected during the trick.
Now that you’ve got the bend, you need to learn the throw. The throw refers to the way you need to place the cards on the table, so that the mark is following the wrong card from the very beginning.
Whether you’re trying to trick your mark for money, or just impress them with your skill, you’ll need to reel them in first. To do this, you have to make the game appear fair, so your first job is to master the fair throw.You’ll start by holding a losing card in your right hand along the bottom edges between your thumb and index finger.
Then you’ll pick up the money card right below it using your thumb and middle finger. Make sure that the left vertical edges of the cards are touching one another. In your left hand, you will pick up the second losing card between your thumb and index finger.
Then turn your palms up to reveal the cards to the audience. Turn your right palm down, and moving your hand to the left, stop and release the lower card, the money card, onto the table. Then, taking your left hand, toss the losing card to the right of the first card. Finally, toss the last losing card, from your right hand, onto the table between the two cards.
To do the fake throw, you will pick the cards up exactly the same way, with the winning card on the bottom of your right hand, and the losing card on the top. The difference is that when you go to throw down the first card, you will throw down the top card, not the bottom card. To do this, you need to let the top card go with your index finger, and immediately grab the bottom card with your index finger.The trick relies on this sleight of hand move, and it may take you some practice to get it right.
Releasing the top card and not the bottom card has to look natural, and it has to go unnoticed. The whole trick relies on not picking up on that one tiny gesture.
So much relies on how quickly you can move your index finger. When it’s done seamlessly, it is undetectable. When it’s not, you’ll either have a disillusioned audience, or a gambler that wants his money back.Using Cards with Bent Corners
Some magicians will perform the trick just like that without any added extras, but to give it a layer of complexity, you will now add in the bent corners. You’ve already pre-bent the corners of your cards to make this step easier, and more convincing in front of an audience.
Begin by bending the corner of the winner. Then pick up a losing card in your right hand and show it to the audience. Turn your right hand face down and pick up the other loser in your left hand. As you show the audience the losing card in your left hand, you will use your right ring finger to pull up the corner of the losing card in your right hand as your middle finger pushes on the back of the card.
This means that the audience is watching your left hand, while your right-hand puts a bend in the corner of the losing card. Now both the winning and the losing card have a bend in the upper right-hand corner.
To get them further hooked, show the winning card in your right hand and do a fair toss, and then pick it back up again. Your audience gets a good look at the winning card with the bent corner from both the front and the back. They’ve also seen you toss it fairly, so they’re hooked.
In other words, they believe you, and they think they have the advantage because the winning card is supposedly marked with a bend. Now, once you pick up the winning card in your right hand again, you’ll do a fake toss.
You’ll throw down the losing card with the bent corner from your right hand, and keep the winning card in your right hand. You’ll pull up on the edge of the winning card with your ring finger while pushing on the back with your middle finger to remove the bend. Now the losing card is the only one with a bent corner. Toss the remaining 2 cards down, dropping the winner in the middle.
Your mark will have been busy following the bent card, and so they will not choose the card in the middle.Add Your Own Personality to the 3 Card Monte Trick
Those are the basic moves of the 3 card Monte. Once you have them down, you can work on how to incorporate them into your act.
You’ll start by tossing the cards fairly a few times to let your mark pick the correct card, and gain a little bit of confidence in themselves and in you. Then you might try a little razzle dazzle. Also, you might try to toss the car
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*Three Card Monte Definition
*Three Card Solitaire
Hand your spectator three ordinary blank playing cards. Let him number the cards- 1, 2 and 3- with a Sharpie pen or other writing instrument. You pick up the cards he just numbered, and on the back of Card #1, you write a prediction, and place the card so that the prediction is face down, with the number ’1’ showing.By Kind permission of Andru Luvusi at www.practicenotincluded.comEffect: The magician gives a demonstration of the well known street con Three Card Monte.Method: There are only two moves you need to learn in order to perform three card monte: The throw, and the bent corner move.The basic premise behind the ’game’ of three card monte is that you have three cards, for example, two black fours and a red ace. You shuffle the cards around on the table, and the ’mark’ or ’sucker’ tries to pick the odd card, in this case, the red ace.The sucker bets money on whatever card they think is the money card, they lose, and you take their money. Of course, being a magician, you take great pains to neither take their money nor make them feel stupid for failing to follow the red card.
The first thing you need is a set of cards. I prefer for the two losing cards to be identical, for example, both the four of clubs.
This prevents an astute spectator from noticing that you are showing him the same card twice at a certain point in the routine.Next, you need to bend the cards. They are bent lengthwise, so that the backs are convex. When resting on the table, the long edges should rest flat against the table, and the middle of the short edges are about half an inch above the table. You also want to prebend the outer right and inner left hand corners of all three cards.During the routine, you will bend the winning card in order to make it seem easier to follow. You later remove the bend from the winner and bend a loser. Having the corners prebent makes the bending easier and insures that the bends will look exactly the same in all three cards. I prefer to put both bends in while all three cards are still in a packet.
London Magic Works Three Card Mega Monte Includes Gaff Cards and Wallet!-Fool Spectators Every time! 4.4 out of 5 stars 16. Get it as soon as Mon, Dec 14. Three-card Monte – also known as Find the Lady and Three-card Trick – is a confidence game in which the victims, or ’marks’, are tricked into betting a sum of money, on the assumption that they can find the ’money card’ among three face-down playing cards. The 3 card Monte is an old trick. It goes back all the way to the 15th century, and it can be used by magicians as an illusion. Also, by con artists as a way to take money from an unsuspecting mark. Here’s a video tutorial on how to do the 3 card monte card trick.Putting in the lengthwise bend.Prebending the corners.The cards face up.The cards face down.The basic idea behind the throw is that you hold two cards in your right hand and one card in your left. You toss the lower right hand card onto the table, then the left hand card, and then the remaining right hand card. The thing is, when you are ready to spring the trap, instead of tossing the lower card, you toss the upper card first.To do the fair throw, pick up a loser between your right thumb and second finger, at the ends. Then pick up the winner, right below the loser, with the thumb and third finger. Make sure the left long edges of the two cards are touching. Pick up the other loser with your left hand between the thumb and second finger. Turn both hands palm up to show the cards. Turn the right hand palm down, as you move it to the left, and then stop it suddenly as you release the lower card with your right third finger. Now toss the left hand card far to the right of the winner that you just tossed down, and finally toss the remaining card in the right hand between the two cards on the table.To do the fake throw, pick the cards up as before, but when you make the first toss, let go with your right second finger, and immediately grab the lower card with the second finger, straightening out the third finger. This should look exactly like the real throw.A few points: Do NOT pull the right hand back to the right as you toss the card. It should stop, like it would normally if you were to toss something onto the table. For both the fair and the fake throw, the toss should be part of the same motion as turning your hand palm downward. Some magicians prefer to use cards with an all over back pattern, such as Bee cards, in order to hide the move even further.So much for the throw. Now, for the bent corner move. Start by bending the corner on the winner. Pick up a loser in the right hand, and show its face. Turn the right hand palm down, and pick up the other loser in the left hand. As you show its face, the right little finger pulls up on the corner of the loser the right hand is holding, while the right third finger pushes down on the back of the card. This puts a duplicate bend in the loser.
Pick up the winner with the right hand and show it. Do a fair toss. Pick up the winner with the left hand, show it, and toss it back on the table fairly again. This lets the spectators get a good look at the bent corner, both from the face and the back of the card. Now, pick the winner up with the right hand again, show it, and make the fake toss to the left.
There is now a loser on the table with a bent corner, and a winner in your right hand with a bent corner. Toss the left hand card to the right, and as you do so, straighten out the corner of the winner by pulling up on the edge of the card with the right third finger while you push down on the corner with the right little finger.
..and finally, drop the winner in the middle.
And at last, on to the trick.
Phase one : Begin by showing the cards and explaining the game. Do a fair throw, mix the cards on the table slowly, and then turn over the winner. Do this a few times. Without any warning or any change in your pace or handling, do a fake throw and mix the cards slowly on the table. Point to the actual winner, and say something like ’You saw it end up over here, right?’ They will, of course, disagree with you. Turn it up.
Phase two : Immediately say something like ’That’s okay! You see, most people, if they see the card go over here,’ Pick up a loser and the winner in your right hand, and fake throw to the left as you say ’here’. ’figure that as long as they don’t bet on either of these cards,’ pick up the other loser under the winner you are now holding in your right hand. Apparently the winner is to the left and you are holding the two losers. As you say ’either of these cards’ turn over your right hand to show the lower card (the loser), fake throw to the middle, and then turn your right hand over again to show the same loser again, and drop it to the right.
You have, apparently, tossed the winner to the left, and then shown the two losers to be in the middle and to the right. Most reliable online casino. ’The thing is’ pick up the middle card, the winner, with the right hand, and then the one to the left, which they think is the winner. ’when they bet on this card, they lose.’ Turn over the right hand to show the loser. Fake throw to the left. ’It’s only when you bet on this card’ flip the card in your right hand face up ’or this one’ use the card you’re holding to flip over the loser on the table to the right ’that this one’s ever going to be the winner.’ Drop the card you’re holding face up, and then turn over the winner.
Phase three : Pick up the winner in your right hand. Use it to point to the two losers which are face up on the table, saying something like ’You don’t want either of these two cards, you want this one.’ As you point to the losers, press the corner of the winner down against them, bending it.As you say ’this’, hold the winner up so that the spectators see the bend edge on. Make sure they see it! Drop the winner face down, turn down the losers, and do the bend corner switch described above. After doing this, you have a loser to your left with a bent corner, which they think is the winner, the winner in the middle, and another loser to the right.Now, pick up the loser on the right with your right hand, and the one with the bent corner on the left with your left hand. Hold your right hand still as you sweep your left hand over and drop the card with the bent corner to the right. As you make this sweep, glance up at your audience and you should see everyone’s head move as they follow the card they think is the money card.Any magicians or just really smart people who are staring at the center card will not move their head. Pick someone who is following the card with the bent corner during this brief upward glance. After you drop the bent card to the right, pick up the middle card and drop it to the left with your left hand, and finally drop the card in your righ t hand in the middle. The winner is now on the left, the loser with the bent corner is on your right, and you have an audience member in mind who is following the card with the bent corner. Address this audience member and ask them which card appears to be the winner. When they point to the one with the bent corner, say ’That’s absolutely correct, and that’s the one most people would bet on.’ Turn it over.There are several fine points in the routine above which I think are worth discussing in detail. The moves for phase two are entirely Vernon’s, but the patter is mine, and I carefully constructed it to imply that the monte dealer, and by extension, the magician, can cause the card you point to to simply be a loser, without any funny business. The stated message of ’If you pick this one, it won’t be the winner, but if you pick one of the other ones, it will be.’ implies that I have some supernatural power to make their card be a loser just because they pointed to it.The idea of watching the spectators to see which card they are following is not one I have ever seen described before, but it seems simple enough that it can’t be new. How to pick a winning slot machine. When I was a kid and tossed three card monte for my friends I would keep doing fake and real throws until I knew they were following the wrong card (my fake throw wasn’t very good.. sometimes I went for a minute or two before asking them which one was the winner..). Many magicians simply point to the card with the bent corner and say something like ’most people would bet here’, in order to eliminate the risk that an audience member might point to the wrong card and mess you up. Personally, I think it is more effective if a spectator points out the card, but I still don’t want to take any chances.Watching their heads gives me the best of both worlds. Of course, if you have practiced enough, you should have every head turning to follow the bent corner. If you regularly have people in your audience who don’t, you need to practice more. When you ask the spectator to point out the card, asking them to tell you which one appears to be the winner gives them permission to select a loser, and causes them not to take the selection as seriously as they might if you asked them to point out the winner. Jackpot slots online.They know that they won’t look stupid if they choose a loser, and so they aren’t so worried about it. Immediately telling them ’That’s correct.’ tells them that they pointed to the correct card, and did their job correctly. That way they don’t feel ’tricked in a bad way’ when you show that they got fooled. Three card monte is one of the great card tricks you can learn.All text and pictures Copyright (c) 2002 Andru Luvisi
You’ve probably seen the 3 card Monte everywhere. It’s a street trick that’s been in dozens, if not hundreds, of movies, television shows, and commercials.
When you start to think about it, you’ll realize that you’ve seen a version of the 3 card Monte everywhere. So to say that you’re familiar with it is an understatement, and yet, you probably don’t know much about it.
The 3 card Monte is an old trick. It goes back all the way to the 15th century, and it can be used by magicians as an illusion. Also, by con artists as a way to take money from an unsuspecting mark.
Here’s a video tutorial on how to do the 3 card monte card trick:
The basic premise of the game is easy. A dealer puts down 3 cards and challenges an audience to pick the winning card or the money card. A money card is assigned at the start of the game. Traditionally, the money card is the queen of hearts, although the ace of spades is another popular choice.
Whatever the money card is, the audience must successfully locate its place in the lineup of 3 cards face down on the table. If the mark can identify the money card, then the mark wins.
In a con, the mark will place a bet on their pick for the money card. Thus, it’s the dealer’s job to make sure they never win. In a magic trick, it’s not the magicians’ intention to take money from the mark, or make them feel silly. Instead, the intention is to astound them.
Whether it’s astonishment, or money that the dealer is after, the trick is done the same way. It involves some clever folding, and a little sleight of hand. If you learn to perform the trick well, the choice of how to use it is up to you.
Do you want to take money from your friends, or just leave them in disbelief? Leaving them astounded sounds like more fun, so here’s how you do it. Here is your guide to mastering and performing the 3 card Monte.
You’ll begin by laying out the cards. You need 3 cards in total. Two losers, and one winner. It helps to use identical cards as losing cards, because it makes the sleight of hand harder for spectators to detect. For this tutorial, let’s say you are using the 5 of clubs for both losing cards, and the queen of hearts for the money card.The Bend
Once you’ve got your 3 cards selected, the first important step in preparing for the trick is the bend. You’ll take each of the 3 cards and bend them lengthwise. This means that when you place the cards on the table, the long edge of the card will be flush with the table, and the shorter end will curve upwards.
Next, you need to pre-bend the corners of the cards. You’ll need to bend the outer right corner and inner left corner of each card. When you perform the trick, you will bend the money card to make it appear easier for the mark to watch.
With a little sleight of hand, however, you will actually remove the bend in the money card, and bend the corner of a losing card to keep the mark distracted. Having the corners of all the cards pre-bent, allows you to move quicker and less detected during the trick.
Now that you’ve got the bend, you need to learn the throw. The throw refers to the way you need to place the cards on the table, so that the mark is following the wrong card from the very beginning.
Whether you’re trying to trick your mark for money, or just impress them with your skill, you’ll need to reel them in first. To do this, you have to make the game appear fair, so your first job is to master the fair throw.You’ll start by holding a losing card in your right hand along the bottom edges between your thumb and index finger.
Then you’ll pick up the money card right below it using your thumb and middle finger. Make sure that the left vertical edges of the cards are touching one another. In your left hand, you will pick up the second losing card between your thumb and index finger.
Then turn your palms up to reveal the cards to the audience. Turn your right palm down, and moving your hand to the left, stop and release the lower card, the money card, onto the table. Then, taking your left hand, toss the losing card to the right of the first card. Finally, toss the last losing card, from your right hand, onto the table between the two cards.
To do the fake throw, you will pick the cards up exactly the same way, with the winning card on the bottom of your right hand, and the losing card on the top. The difference is that when you go to throw down the first card, you will throw down the top card, not the bottom card. To do this, you need to let the top card go with your index finger, and immediately grab the bottom card with your index finger.The trick relies on this sleight of hand move, and it may take you some practice to get it right.
Releasing the top card and not the bottom card has to look natural, and it has to go unnoticed. The whole trick relies on not picking up on that one tiny gesture.
So much relies on how quickly you can move your index finger. When it’s done seamlessly, it is undetectable. When it’s not, you’ll either have a disillusioned audience, or a gambler that wants his money back.Using Cards with Bent Corners
Some magicians will perform the trick just like that without any added extras, but to give it a layer of complexity, you will now add in the bent corners. You’ve already pre-bent the corners of your cards to make this step easier, and more convincing in front of an audience.
Begin by bending the corner of the winner. Then pick up a losing card in your right hand and show it to the audience. Turn your right hand face down and pick up the other loser in your left hand. As you show the audience the losing card in your left hand, you will use your right ring finger to pull up the corner of the losing card in your right hand as your middle finger pushes on the back of the card.
This means that the audience is watching your left hand, while your right-hand puts a bend in the corner of the losing card. Now both the winning and the losing card have a bend in the upper right-hand corner.
To get them further hooked, show the winning card in your right hand and do a fair toss, and then pick it back up again. Your audience gets a good look at the winning card with the bent corner from both the front and the back. They’ve also seen you toss it fairly, so they’re hooked.
In other words, they believe you, and they think they have the advantage because the winning card is supposedly marked with a bend. Now, once you pick up the winning card in your right hand again, you’ll do a fake toss.
You’ll throw down the losing card with the bent corner from your right hand, and keep the winning card in your right hand. You’ll pull up on the edge of the winning card with your ring finger while pushing on the back with your middle finger to remove the bend. Now the losing card is the only one with a bent corner. Toss the remaining 2 cards down, dropping the winner in the middle.
Your mark will have been busy following the bent card, and so they will not choose the card in the middle.Add Your Own Personality to the 3 Card Monte Trick
Those are the basic moves of the 3 card Monte. Once you have them down, you can work on how to incorporate them into your act.
You’ll start by tossing the cards fairly a few times to let your mark pick the correct card, and gain a little bit of confidence in themselves and in you. Then you might try a little razzle dazzle. Also, you might try to toss the car
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